Difference between revisions of "PrF UG slots editing a slot"
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any superclasses, and any unrelated classes. | any superclasses, and any unrelated classes. | ||
A slot with overrides is shown with an override | A slot with overrides is shown with an override | ||
− | [[Image:PrF_UG_slots_slot.inherited.overridden.gif|slots_slot.inherited.overridden]] icon | + | ([[Image:PrF_UG_slots_slot.inherited.overridden.gif|slots_slot.inherited.overridden]]) icon |
in the [[PrF_UG_classes_template_slot_pane|Template Slots pane]]. | in the [[PrF_UG_classes_template_slot_pane|Template Slots pane]]. | ||
</p> | </p> | ||
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To make the changes permanent, | To make the changes permanent, | ||
save the project by selecting <b>Save</b> from the <b>Project</b> menu. | save the project by selecting <b>Save</b> from the <b>Project</b> menu. | ||
+ | |||
</div> | </div> |
Revision as of 13:22, October 25, 2008
Viewing a Slot
You can view and edit a slot at two levels:
View/edit the top-level properties of a slot. This changes the fundamental definition of the slot all across the project, including the Slots Tab and all classes that reference the slot.
View/override the slot at a class. This creates "overrides" that appear at the class and any subclasses. The slot remains unchanged at the Slots Tab, any superclasses, and any unrelated classes. A slot with overrides is shown with an override () icon in the Template Slots pane.
In either case, you can edit the properties of the slot directly in the Slot Editor. See Editing Slot Properties for more information. Any changes you enter into the Slot Editor take effect immediately. To make the changes permanent, save the project by selecting Save from the Project menu.