Difference between revisions of "PrF UG slots editing a slot"
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== Viewing a Slot == | == Viewing a Slot == | ||
− | {{PrF_UG_TOC_slots}}<div id='prf_ug'> | + | <noinclude>{{PrF_UG_TOC_slots}}<div id='prf_ug'></noinclude> |
You can view and edit a slot at two levels: | You can view and edit a slot at two levels: | ||
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[[PrF_UG_slots_edit_top_level|View/edit the <i>top-level properties</i> of a slot]]. | [[PrF_UG_slots_edit_top_level|View/edit the <i>top-level properties</i> of a slot]]. | ||
This changes the fundamental definition of the slot all across the project, | This changes the fundamental definition of the slot all across the project, | ||
− | including the | + | including the [[PrF_UG_slots_slots_tab|Slots tab]] |
− | |||
and all classes that reference the slot. | and all classes that reference the slot. | ||
</p> | </p> | ||
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[[PrF_UG_slots_override_slot|View/<i>override</i> the slot at a class]]. | [[PrF_UG_slots_override_slot|View/<i>override</i> the slot at a class]]. | ||
This creates "overrides" that appear at the class and any subclasses. | This creates "overrides" that appear at the class and any subclasses. | ||
− | The slot remains unchanged at the | + | The slot remains unchanged at the [[PrF_UG_slots_slots_tab|Slots tab]], |
− | + | any superclasses, and any unrelated classes. | |
− | any superclasses, | ||
− | |||
A slot with overrides is shown with an override | A slot with overrides is shown with an override | ||
− | [[Image:PrF_UG_slots_slot.inherited.overridden.gif|slots_slot.inherited.overridden]] | + | ([[Image:PrF_UG_slots_slot.inherited.overridden.gif|slots_slot.inherited.overridden]]) icon |
− | + | in the [[PrF_UG_classes_template_slot_pane|Template Slots pane]]. | |
− | |||
</p> | </p> | ||
</ul> | </ul> | ||
− | In either case, | + | In either case, you can edit the properties of the slot directly |
− | you can edit the properties of the slot directly in the | + | in the [[PrF_UG_slots_slot_editor|Slot Editor]]. |
− | [[PrF_UG_slots_slot_editor|Slot Editor]]. | + | See [[PrF_UG_slots_editing_slot_properties|Editing Slot Properties]] |
− | See | ||
− | [[PrF_UG_slots_editing_slot_properties|Editing Slot Properties]] | ||
for more information. | for more information. | ||
Any changes you enter into the Slot Editor take effect immediately. | Any changes you enter into the Slot Editor take effect immediately. | ||
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save the project by selecting <b>Save</b> from the <b>Project</b> menu. | save the project by selecting <b>Save</b> from the <b>Project</b> menu. | ||
− | </div> | + | |
+ | <noinclude></div></noinclude> |
Latest revision as of 17:47, November 13, 2008
Viewing a Slot
You can view and edit a slot at two levels:
View/edit the top-level properties of a slot. This changes the fundamental definition of the slot all across the project, including the Slots tab and all classes that reference the slot.
View/override the slot at a class. This creates "overrides" that appear at the class and any subclasses. The slot remains unchanged at the Slots tab, any superclasses, and any unrelated classes. A slot with overrides is shown with an override () icon in the Template Slots pane.
In either case, you can edit the properties of the slot directly in the Slot Editor. See Editing Slot Properties for more information. Any changes you enter into the Slot Editor take effect immediately. To make the changes permanent, save the project by selecting Save from the Project menu.