Difference between revisions of "PrF UG projects undo edits"

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== Using Undo ==
 
== Using Undo ==
  
{{PrF_UG_TOC_projects}}<div id='prf_ug'>
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<noinclude>{{PrF_UG_TOC_projects}}<div id='prf_ug'></noinclude>
  
You can undo your actions using the <b>Undo</b> command on the <b>Edit</b> menu or by clicking the <b>Undo</b>
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You can undo your actions using the <b>Undo</b> command on the <b>Edit</b> menu
<div>[[Image:PrF_UG_projects_undo.gif|projects_undo]]</div>
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or by clicking the <b>Undo</b>
button at the top of the {{#var:PrF}} window.
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([[Image:PrF_UG_projects_undo.gif|projects_undo]]) button
 +
at the top of the {{#var:PrF}} window.
  
To redo a command,
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To redo a command, use <b>Edit | Redo</b> or click the Redo
use <b>Edit | Redo</b> or click the Redo
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([[Image:PrF_UG_projects_redo.gif|projects_redo]]) button.
<div>[[Image:PrF_UG_projects_redo.gif|projects_redo]]</div>
 
button.
 
  
 
{{#var:PrF}} allows multiple levels of undo and redo.
 
{{#var:PrF}} allows multiple levels of undo and redo.
  
When you use <b>Undo</b>,
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When you use <b>Undo</b>, your project will be restored to its previous state.
your project will be restored to its previous state.
+
In most cases, you will not see any difference.
In most cases,
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However, while {{#var:PrF}} always creates a state
you will not see any difference.
+
that is logically identical to the initial state you were in,
However,
 
while {{#var:PrF}} always creates a state that is logically identical to the initial state you were in,
 
 
in some cases internal state will be represented in a slightly different way.
 
in some cases internal state will be represented in a slightly different way.
For example,
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For example, classes or instances might appear in a different order
classes or instances might appear in a different order in the <b>.pont</b> or <b>.pins</b> files.
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in the <b>.pont</b> or <b>.pins</b> files.
  
 
When you use certain advanced features,
 
When you use certain advanced features,
 
you may see a minor difference in the user interface.
 
you may see a minor difference in the user interface.
For example,
+
For example, if you are using the Graph Widget,
if you are using the Graph Widget,
 
 
some elements on the graph may appear in a slightly different location.
 
some elements on the graph may appear in a slightly different location.
 
The project has not been affected in any other way.
 
The project has not been affected in any other way.
  
</div>
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<noinclude></div></noinclude>

Latest revision as of 17:37, November 13, 2008

Using Undo


Protege-Frames User's Guide
Projects
Creating a Project
Opening a Project
Importing a Project
Saving a Project
Converting a Project's Type
Exporting a Project
Renaming a Project
Setting Preferences
Archiving a Project
Reverting to an Archived Project
Including a Project
Activating an Included Project
Removing an Included Project
Merging an Included Project
Configuring a Project
Project Metrics
Using Undo
Glossary, Editing Help

You can undo your actions using the Undo command on the Edit menu or by clicking the Undo (projects_undo) button at the top of the Protege-Frames window.

To redo a command, use Edit | Redo or click the Redo (projects_redo) button.

Protege-Frames allows multiple levels of undo and redo.

When you use Undo, your project will be restored to its previous state. In most cases, you will not see any difference. However, while Protege-Frames always creates a state that is logically identical to the initial state you were in, in some cases internal state will be represented in a slightly different way. For example, classes or instances might appear in a different order in the .pont or .pins files.

When you use certain advanced features, you may see a minor difference in the user interface. For example, if you are using the Graph Widget, some elements on the graph may appear in a slightly different location. The project has not been affected in any other way.